prima_sequentem: (Default)
[personal profile] prima_sequentem
Name: Chronicle

Worldfamily, if applicable: N/A

Primary inhabited planet(s): It's just called "Planet".

Known intelligent species: Humans; cats when in cooperative relationships with witches and squirrels when in the Enchanted Forest, I don't know if the species are fundamentally different or not; dragons, "morning" variety; elves, "sylvan" variety; dwarves, "smith" variety; wizards, "staff" variety; unicorns, "pool" variety; giants, "citadel" variety; various others of small population

Technology/magic situation: Low tech, high magic (many kinds, some learnable by people in general, others specific to species or family lines)

Afterlife situation: Added to Downside, numbered 85

Safety rating and notes for visitors: Magic is fully public; the world is very nice, and contains pockets of temporary unpleasantness but nothing too dreadful.

Glass's commentary: By far the nicest world. No relation to any other on record, but vaguely similar in flavor to Thilanushinyel and Rêverie in some ways.

List of inhabiting templates: Bell, Glass, human; Sherlock, Steel, human with some fire-witch; Tony, Iron, human with some fire-witch
prima_sequentem: (Default)
[personal profile] prima_sequentem
Name: Eos

Worldfamily, if applicable: Eos-Aurum

Primary inhabited planet(s): Earth, Mars

Known intelligent species: Humans

Technology/magic situation: Standard technology level for early 21st century Earth; one kind of transferable magic - minting/wishcoins - and one kind of innate per-person magic - ingots, which are people with single non-duplicated magical powers.

Afterlife situation: Downside world number 74, introduced to Downside post-pealing

Safety rating and notes for visitors: Magic is nonsecret to the population of Earth but individuals may be wary.

Glass's commentary: "It's not an unusually nice or unusually mean world. It's exploitable - more than here; Chronicle is nice but doesn't natively lend itself to being cracked open and comprehended, I think, and Eos is fine with that. Most of the Earths I looked at seemed more or less exploitable in this way."

List of inhabiting templates: Bell, Stella; Libby, Libby; Joker, Alice; Chainsaw, Sandy; Anna, Anna. All humans, all mints. Sandy, Alice, and Stella are also ingots.
prima_sequentem: (Default)
[personal profile] prima_sequentem
Name: Origin

Worldfamily, if applicable: contains a Gotham

Primary inhabited planet(s): Earth, Saturn

Known intelligent species: Humans

Technology/magic situation: Early twenty-first-century Earth; no native magic, but Saturn is heavily enchanted thanks to the local Bell

Afterlife situation: Downside world number 70, connected since before pealing

Safety rating and notes for visitors: Magic is nonsecret but not formally acknowledged; no special hazards except that Gotham is an especially unfriendly city. Please do not disturb the prison colony on Ganymede.

Glass's commentary: "Slightly mean, but without much leverage behind it. I think the Gotham is related to that."

List of inhabiting templates: Bell, Pattern, human; Joker, Queenie, immigrated from Downside, originally from world #48; Joker, Ghosty, human-ish, immigrated from #81; Joker, Joker, human, moved to Aurum; Libby, Slipstick, human, immigrated from Helios.
prima_sequentem: (Default)
[personal profile] prima_sequentem
Name: Sunshine

Worldfamily, if applicable: Sunny

Primary inhabited planet(s): Earth

Known intelligent species: humans; vampires, "sunshine" variety; a staggeringly extensive list of nonhuman species collectively referred to as "demons".

Technology/magic situation: Early twenty-first-century Earth, with aforementioned demons and a flexible but occasionally hostile magic system common to the Sunny worlds.

Afterlife situation: Downside world number 29, connected since before pealing

Safety rating and notes for visitors: Most nonhuman species consider humans food. Magic is not generally known among humans. Safe for cautious visits, but not a good tourist destination. Don't turn into a local vampire; the transition comes with unpredictable personality changes and a frequent hobby of recently turned Sunshine vampires is killing all their pre-transition friends.

Glass's commentary: "This place is mean as anything, all the worlds in the family are. The Sunnyworlds are distantly related to Wellspring on one layer and to Yggdrasil on another, but Sunshine in particular is more weakly connected to Yggdrasil than the others."

List of inhabiting templates: Bell, Juliet, human, ex-Slayer; Libby, James, human, Slayer (a Slayer is a unique person with combat-related superpowers); Virginia, Virginia, human; Sherlock, Minus, vampire, with soul (important distinction); Tony, Red, human.
prima_sequentem: (Default)
[personal profile] prima_sequentem
Name: Helios

Worldfamily, if applicable: Sunny

Primary inhabited planet(s): Earth

Known intelligent species: humans; vampires, "sunshine" variety; a staggeringly extensive list of nonhuman species collectively referred to as "demons".

Technology/magic situation: Early twenty-first-century Earth, with aforementioned demons and a flexible but occasionally hostile magic system common to the Sunny worlds.

Afterlife situation: Downside world number 78, introduced to Downside post-pealing

Safety rating and notes for visitors: Most nonhuman species consider humans food. Magic is not generally known among humans. Safe for cautious visits, but not a good tourist destination. Don't turn into a local vampire; the transition comes with unpredictable personality changes and a frequent hobby of recently turned Sunshine vampires is killing all their pre-transition friends.

Glass's commentary: "This place is mean as anything, all the worlds in the family are. The Sunnyworlds are distantly related to Wellspring on one layer and to Yggdrasil on another."

List of inhabiting templates: Libby, Slipstick, human, moved to Origin; Tony, Sapphire, human; Sherlock, Cloud, human.
prima_sequentem: (Default)
[personal profile] prima_sequentem
Name: Aurum

Worldfamily, if applicable: Eos-Aurum

Primary inhabited planet(s): Earth

Known intelligent species: humans; vampires, "diamond" variety; werewolves, Quileute variety.

Technology/magic situation: Mid-twenty-first-century Earth. Apart from special characteristics of aforementioned species (pamphlets available), there is a kind of innate non-transferable per-person magic called witchcraft, where witches are people with single non-duplicated magical powers.

Afterlife situation: Downside world number 61, connected since before pealing

Safety rating and notes for visitors: Someone might fall magically and irrevocably in love with you! And magic is not fully known to the population at large. Consult the local precog, name of Alice, before meeting anyone else. Please do not give offworld magic to the Imperial Factotum, Addy, however she may wheedle.

Glass's commentary: "Aurum's not as mean as Sunnyworlds, but it's still pretty mean - but perfectly exploitable. It's related to Eos, like I said. I think it might have some kind of special relationship to the Bell template but I don't have any more detail."

List of inhabiting templates: Bell, Golden, vampire; Libby, Lizzie, human; Joker, Joker, human, immigrated from Origin; Joker, Harley Andrea, human, immigrated from Doyle; Anna, Eights, human, died and moved to Downside; Jasper, Jazz, vampire.
Page generated Jan. 6th, 2026 06:04 pm
Powered by Dreamwidth Studios